How much does th13 cost

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Town Hall/Giga Inferno (TH13)

“The Giga Inferno makes your enemies feel like marshmallows trying to mount an attack on a bonfire. When destroyed, it will blast the Town Hall to bits in a freezing explosion that slows everything around it for a time.”

Contents

Summary

  • The Giga Inferno is a defensive weapon fitted onto the level 13 Town Hall. It is implied that rather than a change of weapon, it is like a direct upgrade for the Giga Tesla with a different appearance, like most defenses when upgrading to new levels. While the name of the weapon and attack effect are different from Giga Tesla, the basic nature of the weapon has not changed.
  • Most statistics of the level 5 Giga Tesla carry over to the level 1 Giga Inferno: namely its DPS, range, number of targets, damage when destroyed. The only thing that changes is the attack speed; because the Giga Inferno attacks with inferno beams similar to the Inferno Tower, it attacks much faster than the Giga Tesla (but compensates by doing less damage per hit). The retargeting time of the inferno beams are the same as the electric arcs from Giga Tesla, which means slightly less overall DPS against swarm of enemies but it has less overflow damage.
  • The Giga Inferno deals very high damage per second to multiple targets at once. It only emerges when the Town Hall is damaged, or when 51% of the base is destroyed.
  • Before the Giga Inferno emerges in a battle, the Town Hall is not treated as a defensive building, and defense-targeting troops like Giants will not attack it while other defenses remain. Once the Giga Inferno is active, these troops will be able to target the Town Hall alongside the existing defenses.
  • When the Giga Inferno is upgraded to level 3 and beyond, in addition to dealing its normal damage, the death bomb explodes with a slowing effect when the Town Hall is destroyed, the effect time increasing with each upgrade. Unlike the freezing effect of the Freeze Spell, it only slows down the attacking troops’ movement and attack speed, like an Ice Golem or Ice Hound attacking a defense and its fire rate slowing down.
  • The levels of the Giga Inferno are denoted by the number of stars that can be seen when tapping on a Town Hall 13. Roman numerals on the side of the Town Hall also show the level of the Giga Inferno inside. This is more important than the denotation of the Giga Tesla as the visual upgrade difference of the Town Hall and the weapon itself is not as dramatic.

Strategy and Tips

  • The Giga Inferno can be extremely dangerous; it can be compared to a multi-targeting Inferno Tower, except dealing much more damage than one. You can consider using a Freeze Spell on the Giga Inferno to stop it from wreaking havoc on your troops.
    • Even at level 3, the Giga Inferno has the same damage per target as the middle tier of a level 7 single-target Inferno Tower.
    • Compared to the Giga Tesla, the Giga Inferno’s faster firing rate allows it to burn through hordes of smaller units much faster, so even at level 1 the Giga Inferno can be a major threat.
    • Miners will be able to burrow before the explosion occurs, so they’ll be safe unless they resurface too early.
    • The explosion radius, while significant, is smaller than the range of the Giga Inferno. Long-ranged units like the Archer Queen can stay clear of the blast if they do not move towards the Town Hall before it explodes.
    • If the Town Hall is isolated with a large empty space around it, as is usually the case in anti 2-star bases, it can often be useful to allow a lone Wall Wrecker or Battle Blimp (loaded with high damage Clan Castle troops, such as P.E.K.K.As, Valkyries or Balloons) to target the Town Hall while the rest of the army can be used to clear the buildings around the sides. If you manage to take down the Town Hall with the Siege Machine, the explosion will likely only affect any Clan Castle troops you used to take it down, and you can use the Warden’s ability elsewhere (against the Eagle Artillery, for example).

    Upgrade Differences

    • After each upgrade, the Roman numerals on the side of the Town Hall change accordingly to the Giga Inferno’s level.
    • The Giga Inferno changes when upgraded.
      • At level 1, when activated, the light from the bottom floor extinguishes, the triangular wooden panels open, and a circular pillar with a ring lifts up a bigger Multi-Target Inferno Tower frame with flames inside. The pillar, ring, and frame are made of the deep green metal. The edges of the hole have some protruding stone and inside of the Town Hall is brightly lit up. The frame falls down when the Town Hall is destroyed and creates an blue explosion.
      • At level 2, the ring is replaced with gray metal.
      • At level 3, the pillar is taller, the ring turns into a square platform, the frame grows in size and now has metal tubes down the side of it. The death explosion is now icy.
      • At level 4, the pillar becomes thicker and has a gold ring around the neck of it, the right tube is replaced with a support and the left tube slips through the platform.
      • At level 5, the frame grows again by a lot and the pillar is also a lot bigger. The left tube is also replaced by a support and a large orange hot tube is fed into the gold ring.

      Statistics

      Input values into these modifiers below to modify the statistics in the tables below accordingly

      Level Damage per Second per Target Damage per Shot per Target Slowdown Time when Destroyed Cost Build Time Experience Gained Town Hall Level Required
      116020.48N/AN/AN/AN/A13
      218023.04N/A7,500,0004d 12h62313
      320025.64 seconds9,000,0006d72013
      422028.166 seconds11,200,0006d 18h76313
      524030.728 seconds13,500,0008d 6h84413
      HitpointsRangeAttack SpeedUnit Type TargetedNumber of TargetsDamage when DestroyedSpeed Decrease Attack Rate Decrease
      8,200100.128sGround & Air41,00050%50%

      History

      Giga Inferno bomb

      • The Giga Inferno (TH13) was introduced with the Town Hall level 13 in December 9, 2019 update.
      • The December 9, 2021 update reduced the upgrade costs of level 2-4 Giga Infernos and the upgrade times at all levels.
      • The September 28, 2023 balance changes reduced the DPS of the Giga Inferno at all levels by 20%.

      Trivia

      • The Giga Inferno represents a bigger version of Inferno Tower in multi-target mode.
      • The damage upon destruction mechanics of the Giga Inferno (and the Giga Tesla) could have been inspired by the Bomb Tower. The slowing could have been inspired by many troops and spells from Clash Royale.
      • The targeting multiple non-adjacent troops mechanics of the Giga Inferno (and the Giga Tesla) could have been inspired by the Inferno Tower in multi-target mode.
      • Its triggering criteria could be inspired by the Clash Royale King’s Tower: either taking damage or certain buildings are destroyed (in Clash Royale’s case, a Princess Tower).
      • If the Giga Inferno is under upgrade, it will not defend or explode (like with any other defensive building), and the Town Hall acts like a level 1-11 Town Hall. The upgrading Giga Inferno will not be targeted by defense-targeting troops, unlike other defensive buildings, which are targeted normally while under upgrade.
      • The frost effect that occurs when a level 3 or higher Giga Inferno is destroyed has a slightly larger area of effect than the explosion damage that occurs simultaneously. As a result, it is possible for troops to be affected by the frost but be unharmed by the explosion.
      Home Village Buildings
      Defensive Buildings Cannon • Archer Tower • Mortar • Air Defense • Wizard Tower • Air Sweeper • Hidden Tesla • Bomb Tower • X-Bow • Inferno Tower • Eagle Artillery • Scattershot • Builder’s Hut • Spell Tower • Monolith • Ricochet Cannon • Multi-Archer Tower • Giga Tesla • Giga Inferno (TH13 • TH14 • TH15 • TH16) • Wall
      Traps: Bomb • Spring Trap • Air Bomb • Giant Bomb • Seeking Air Mine • Skeleton Trap • Tornado Trap
      Resource Buildings Town Hall (Magic Items) • Gold Mine • Elixir Collector • Dark Elixir Drill • Gold Storage • Elixir Storage • Dark Elixir Storage • Clan Castle (Treasury)
      Army Buildings Army Camp • Barracks • Dark Barracks • Laboratory • Spell Factory • Dark Spell Factory • Blacksmith • Workshop • Barbarian King Altar • Archer Queen Altar • Grand Warden Altar • Royal Champion Altar • Pet House
      Other Buildings Boat • Airship • Forge • Decorations • Obstacles • Loot Cart • Strongman’s Caravan • Super Sauna • Builder’s Hut • B.O.B’s Hut

      Clash Guides With Dusk

      When to upgrade to TH13 is one of the most common questions I receive. After doing the math and personal experience, I think that you should at least have a lvl20 warden (as outlined in the TH11 guide) or a lvl60+ AQ, with maxed barch and maxed TH12 lab building + army camps. This is because your entire growth from TH11 to TH13 comes from a strong warden who will boost your troops to top strength.

      Fortunately or unfortunately, most upgrades in TH13 are not significant so we can easily narrow down which upgrades give the most bang for your buck. Almost all strength increase for TH13 will come from the royal champ and scattershot, so it is crucial to focus on these new buildings/hero. Upgrading old stuff on the other hand, is very lackluster and should be done much later.

      On the offensive front, Royal Champion is going to carry all the weight because there aren’t any upgrades for now, so upgrading her should be paramount. On the defense side, upgrading your old stuff (except for giga inferno) would provide minimal value in the beginning so that leaves us with some easy optimization. One lvl1 scattershot for example, will give you 150 dps straight up for a small cost of 15mil. To gain 150 dps otherwise, you will need to upgrade all 7 cannons, all 5 teslas and 2 xbows to get the same dps and you don’t get splash damage.

      An important thing to take note in the beginning of TH13 is that you get zero extra storage space. Lvl13 (TH12) storages have been buffed to store 14mil/14mil loot but that is not enough to do almost any TH13 upgrade, so you will need to focus on gold/elixir storage if you want to do any new TH13 building (unless you have the gold pass discount *wink wink*). Even the scattershot would require at least one gold storage upgraded before you can build it. If you have the gold pass on the other hand, you can finish all TH13 upgrades with just one gold/elixir storage upgrade and you don’t even need to upgrade your DE storage.

      I strongly recommend coming in with full season bank loot (even the free 5mil is fine) so that you are settled in your first few days of farming particularly the DE required for RC. If that is not possible, then extra farming or extra runes will help tremendously.

      Note: if you do not have the gold pass and the discounts, you will need to deviate slightly from these proposed upgrades and just focus on gold/elixir storages earlier.

      First priority upgrades:

      1. Royal champion lvl1 > royal champion lvl 2 > RC lvl3 > … > RC 20
        • This will cost 200k DE straight up and you will need to farm another 112k in 24 hours before she wakes up. This is actually not too hard especially if you still have prepared season bank loot.
        • After lvl3, her cost/day drops dramatically and you can work on other heroes.
      2. The next upgrade is your lab which unlocks TH13 troops. You’ll need that for a further 10% boost to your troop strength.
      3. With season bank loot or the 10% discount, scattershot lvl1 can be built and should be done so.
      4. Place your new seeking air mine and mini bomb. I wouldn’t worry about upgrading them yet because you have better things to do with your builder time.
      5. Siege workshop so that you can train and upgrade the siege barracks. If your clan is short of siege machines, using a book here is a good idea. There’s nothing else to spend your elixir on right now so this is an easy pick.
      6. With some additional farming or using a hammer/rune, you can start your clan castle upgrade here. This is the best value hammer upgrade in the entire TH13 so consider using it here.
      7. If you have the master builder/OTTO, farm up and upgrade your DE storage which helps immensely with
      8. After this, all your upgrades beside the Royal Champ will require another week, so spend your first week in TH13 just upgrading the RC and dumping your gold/elixir into walls. After 8 days of TH13, you should have a lvl6 RC who is upgrading to lvl7. Her cost should be very manageable by now. Your lab and DE storage should complete.
        • If you are massively rushed, upgrade electros so that you can be useful in CWL. Otherwise, troops like miners and healers are good early picks.
      9. You will need one gold storage upgrade now to upgrade lvl2 scattershot.
      10. Build your second scattershot now to improve your defenses.
      11. Your siege workshop and first scattershot should be done shortly afterwards so you can finally upgrade your giga inferno to max.
      12. With your next builder, upgrade warden to level 40. If he is already lvl40, upgrade one elixir storage instead.
      13. After your clan castle is done, your RC’s cost should be really low now and you can work on AQ to lvl70. If AQ is already lvl55-60, just use books to keep her upgrading and farm using QW barch instead of regular barch. This really helps tremendously in terms of power and you can farm loot in Masters including bonus.
      14. If you have extra book/hammer of buildings, use them to skip the timer for lvl2 scattershot because they are really good upgrades.
      15. Your remaining spare builder can work on whatever upgrade. If you want to push heroes quickly, then BK is a good choice. Otherwise upgrading gold/elixir storage will always be a safe bet . If you really want to max out your defense power, you can choose to upgrade your Eagle or Xbows here.
      1. RC 1 > max
      2. Siege workshop > grand warden to max
      3. Lab > Gold storage #1 > open-ended
      4. Scattershot #1 > Giga inferno lvl2 to max
      5. Clan castle > AQ lvl65-70
      6. DE storage > Scattershot #2 > Elixir storage #1 > open-ended (you can safely put these upgrades at builder #2 or #3 if you don’t have the OTTO)

      After your first priority upgrades, you’re basically done with your significant TH13 upgrades. From here, you can slowly max out your storages, defenses and walls. Upgrade BK to max after AQ is done. I would choose to max out your storages before touching your old defenses. Once that’s done, work on Eagle > xbow > inferno before touching WT, AD, cannons, tesla.

      Second priority upgrades:

      1. Keep RC upgrading to lvl20 as she will really help with barch
      2. If AQ is not at lvl50-55 yet, keep her upgrading along side RC. If she is already at that level, graduate to QW barch and just use books to max her.
      3. If Warden is not at lvl40 yet, upgrade him to lvl40. Once AQ is maxed, use all your books to upgrade warden to max.
      4. Gold and elixir storages to max. Just max these out because they really help with resource management, allowing you to upgrade multiple walls or just help with farming sessions.
      5. Barracks to max. Upgrade one of these to max first (if you did not in TH12), unlocking yetis before upgrading the rest.
      6. Only upgrade BK if you don’t have books for AQ and can afford him. He’s far less useful than AQ and RC so it doesn’t really matter.
      7. I strongly recommend maxing collectors in TH11, but if you have not done so, max out your collectors now.
      8. Now you only have defenses remaining. Even with just TH10 defenses and maxed scattershot+giga inferno, your defenses should be far stronger than even a TH12. Max your eagle next because it actually reaches a few breakpoints and can one shot more targets.
      9. Xbows are the next best pick in terms of defense so max them all out and you can even put them on ground to try stop QW.
      10. Upgrade infernos only if you plan to use multi-mode because single mode doesn’t benefit much from upgrading.
      11. Wizard tower, air defenses and bomb towers. Upgrade these to stop many attacks that your enemies can do.
      12. After that, you can upgrade anything in any order you wish.

      After learning the meta of TH13, there seems to be a few good upgrades to focus on initially.

      1. Healers. If your queen is lvl50-60, you can just use her for QW barch which is superior in terms of farming. Upgrade healers to power your QW.
      2. Electro dragon + loon is still powerful, especially if you are rushed because they do not require strong heroes to be good. Even against well designed bases, you can get 3 stars against strong TH12. Upgrade electro and loons for war.
      3. Miners. They are pretty good for war and decent for farming. With so few walls and elixir upgrades in TH13, you can afford to use QW miners if you want to, however they can be really weak without warden.

      After those 4 troops, it really doesn’t matter what you upgrade next. You can choose to max out yetis for yeti smash or you can max out hogs. You can really do anything from here.

      Town Hall: Upgrade Cost, Upgrade Time and Levels

      The Town Hall is the central hub of a base in Clash of Clans, playing a major role in the game’s mechanics. Upgrading the Town Hall unlocks a range of benefits, including new defenses, troops, and buildings.

      The importance of the Town Hall in Clash of Clans cannot be overstated, as simply destroying the enemy’s Town Hall awards players with a one-star victory.

      Additionally, this building can also store a certain amount of resources, with the storage capacity expanding as the Town Hall levels up.

      From level 1 to level 11, the Town Hall remains defenseless against attacking troops and does not engage in combat. However, upon reaching Town Hall 12, this significant building is equipped with its own powerful weapon called the Giga Tesla.

      As players progress further to Town Hall 13 and beyond, the Giga Tesla is then replaced by an even more powerful defense weapon known as the Giga Inferno.

      Town Hall’s Upgrade Cost, Upgrade Time & Levels

      LevelUpgrade Cost (Gold)Upgrade Time
      1N/AN/A
      21,00010 seconds
      34,0001 hour
      425,0003 hours
      5150,0006 hours
      6750,00012 hours
      71,000,00018 hours
      82,000,0001 day
      93,000,0002 days
      103,500,0002 days, 12 hours
      114,000,0002 days, 18 hours
      126,000,0004 days, 6 hours
      12 – 23,000,0001 day, 12 hours
      12 – 34,200,0002 days, 18 hours
      12 – 45,600,0004 days, 6 hours
      12 – 57,000,0005 days, 12 hours
      139,000,0007 days, 12 hours
      13 – 27,500,0004 days, 12 hours
      13 – 39,000,0006 days
      13 – 411,200,0006 days, 12 hours
      13 – 513,500,0008 days, 6 hours
      1415,000,00013 days, 6 hours
      14 – 28,500,0008 days, 12 hours
      14 – 310,500,00010 days, 12 hours
      14 – 412,300,00012 days, 6 hours
      14 – 514,200,00013 days, 6 hours
      1518,000,00013 days, 12 hours
      15 – 210,000,0009 days
      15 – 312,000,00011 days
      15 – 414,000,00013 days
      15 – 516,000,00014 days
      1620,000,00014 days

      Town Hall Upgrade Cost, Time and Levels.
      The dash and number with level show the upgrade cost and time of Giga Tesla and Giga Inferno.

      Town Hall’s Statistics

      The Town Hall in Clash of Clans features a total of 16 levels, and each level upgrade brings about an increase in its hitpoints and storage capacity.

      Moreover, these upgrades grant players access to new buildings, troops, and upgrade levels, enhancing their strategic options.

      The Town Hall becomes weaponized at Town Hall 12, marking a significant turning point in the game. From Town Hall 12 onwards, players must undergo four additional upgrades to advance to the next Town Hall level.

      These four extra levels are dedicated to enhancing the Town Hall’s own weapons, such as the Giga Tesla and Giga Inferno.

      Through these extra upgrades, the damage per second and effectiveness of the Town Hall’s signature weapons are substantially increased.

      Both the Giga Inferno and Giga Tesla have an impressive range of 10 tiles.

      This extensive range enables these defenses to effectively target enemy troops from a considerable distance, allowing them to engage and deal a good amount of damage to incoming troops.

      In addition to its other benefits, each level upgrade of the Town Hall also increases its resource storage capacity. Starting from Town Hall 7 and continuing onward, the Town Hall gains the ability to store a certain amount of Dark Elixir alongside Gold and Elixir.

      At the maximum level, a Town Hall can store up to 2,000,000 Gold and Elixir, while also accommodating 20,000 Dark Elixir.

      Giga Tesla

      Upon reaching Town Hall 12, the Town Hall gains its own distinctive and powerful weapon known as the Giga Tesla. This potent weapon emerges from the top of the Town Hall when the Town Hall is attacked or when the base’s total destruction reaches 51 percent.

      The Giga Tesla has the ability to target multiple units simultaneously, enabling it to quickly eliminate enemy troops within a short span of time. However, its destructive capabilities do not end there.

      When the Town Hall itself is destroyed, the Giga Tesla detonates, inflicting significant damage upon nearby enemy units, further adding to its destructive potential.

      It is worth noting that when the Giga Tesla is activated, the Town Hall turns into a defense building.

      This means that troops, particularly those that prioritize attacking defensive buildings, might go for the Town Hall when they are done with their current targets.

      Giga Inferno

      Starting at Town Hall 13 and beyond, the Giga Tesla is replaced by a more potent weapon known as the Giga Inferno, which serves as the Town Hall’s new signature defense.

      The Giga Inferno surpasses the strength of the Giga Tesla and can be viewed as an amplified version of the Inferno Tower.

      Similar to the Giga Tesla, the Giga Inferno emerges from the top of the Town Hall when the Town Hall comes under attack from enemy troops or when the base’s overall destruction reaches 51 percent.

      The Giga Inferno has the ability to target multiple units simultaneously.

      However, the surprise it leaves behind upon the destruction of the Town Hall differs between Town Hall 13 and Town Hall 14 – 16.

      Once Giga Inferno is upgraded to level 3 at Town Hall 13, it triggers a freezing effect for nearby troops on destruction. This freezing effect slows down the attack rate of troops while inflicting a significant amount of damage.

      In contrast, at Town Halls 14 to 16, the Giga Inferno leaves behind an effect similar to the Poison Spell. This effect not only slows down the attack rate and movement speed of units within its range but also gradually diminishes their health over time.

      Strategic Placement of the Town Hall

      In the world of Clash of Clans, the placement of your Town Hall holds immense significance. Whether you’re constructing a war base or optimizing your home village, the positioning of your Town Hall can greatly impact the outcome of an attack on your base.

      Interestingly, while war bases often see the Town Hall placed outside, home village layouts tend to keep it securely within.

      Let’s delve into the reasons behind these distinct strategies and their underlying motives.

      The Town Hall in War Bases: Guarding Against the Three Star

      When it comes to war bases, the primary objective is to minimize the risk of an opponent achieving a three-star victory. Placing the Town Hall outside the main defenses plays an important role in achieving this goal. Here’s why:

      By placing the Town Hall outside, you create a tempting target for the enemy. Attackers are enticed to focus their efforts on destroying the Town Hall to quickly claim an easy one-star.

      This distraction often leads them to neglect other key defensive buildings, giving you an advantage.

      Placing the Town Hall outside implies surrendering one star to the opponent. However, the potential gains from a successful defense outweigh this sacrifice.

      Even if the attacker secures the Town Hall star, your base stands a greater chance of defending against a full three-star attack, thereby minimizing the enemy’s overall score.

      The Town Hall in Home Village: Protecting Valuable Resources

      In stark contrast to war bases, home village layouts tend to keep the Town Hall safely within the confines of the base. The reason behind this strategic choice revolves around safeguarding resources. Here’s why:

      The Town Hall houses a considerable amount of loot in the home village. By placing it within the core of your base, you add an extra layer of defense, making it harder for attackers to breach and steal your resources.

      Keeping the Town Hall inside the base allows you to position defense buildings strategically around it.

      These defenses provide additional protection to your valuable resources, discouraging attackers from targeting the Town Hall and risking heavy losses in the process.

      Frequently Asked Questions about Town Hall

      What is the purpose of upgrading the Town Hall in Clash of Clans?

      Upgrading the Town Hall unlocks new buildings, defenses, troops, and spells. It also increases your maximum resources storage capacity and allows you to progress to higher Town Hall levels.

      While it may give you access to higher-level buildings and troops earlier, rushing your Town Hall can have some consequences. It can lead to imbalanced matchmaking, where you may face stronger opponents with higher-level defenses while having weaker ones yourself.
      It can also make it harder to gather resources and progress efficiently in the game. It is generally recommended to prioritize upgrading all other aspects of your village before moving on to the next Town Hall level.

      Town Hall has a maximum level of 15. Town Hall 15 was added to the game on October 10, 2022.

      What happens if my Town Hall is destroyed in an attack?

      If your Town Hall gets destroyed during an attack, the opponent will receive one star and some resources.

      What is the range of the Town Halls’ defensive weapons (Giga Tesla/Giga Inferno)?

      Both the Giga Tesla and Giga Inferno have a range of 10 tiles, allowing them to target enemy troops from a significant distance.

      When does Town Hall defend itself in Clash of Clans?

      From Town Hall 12 onwards, the Town Hall gains its own defensive weapon, such as the Giga Tesla or Giga Inferno, allowing it to attack enemy troops.

      Yes, the Town Hall can store Gold, Elixir, and Dark Elixir. Its storage capacity increases with each level upgrade.

      The Giga Tesla, once activated, can target multiple units simultaneously and releases a powerful explosion upon the destruction of the Town Hall.

Як є пророщені зернаЯк є пророщені зерна

0 Comments 20:08


Пророщені зерна краще їсти сирими, додаючи до салатів, сендвічів, можна готувати з ними і смачні страви. Щоб не позбутися корисних речовин, заради яких починається метушня з пророщуванням, не рекомендується обдавати

Скільки частин у серіалі КухняСкільки частин у серіалі Кухня

0 Comments 20:48


Зміст:1 Фильмы и сериалы Кухня1.1 Сериалы1.1.1 Кухня (2012-2016)1.1.2 Отель Элеон (2016-2017)1.1.3 СеняФедя (2018-?)1.1.4 Гранд (2018-?)1.1.5 Кухня. Война за отель (2019-?)1.2 Фильмы1.2.1 Кухня в Париже (2014)1.2.2 Кухня. Последняя битва (2017)1.2.3 Отель

Яке число не поділяється на 10Яке число не поділяється на 10

0 Comments 23:28


Натуральне число, запис якого закінчується цифрою 0, ділиться на 10. Натуральне число, запис якого не закінчується цифрою 0, не ділиться на 10. Це правило називають ознакою подільності на 10. Натуральне